As either the Papal States or the Emperor, have the Papal States as an Elector while the HRE is officially Catholic. ", AI will always choose this option if it has one of the following, it is a neighbor of Burgundy but not allied to Burgundy, AI will always choose this option if it has a, AI will always choose this option if one of its, AI is 10 times more likely to choose this option if. −5% Development cost in every Empire province, The owner of this province gets the province event "Perpetual Diet" At the start of the game, the Free Imperial Cities are: As with Electors, the empire functions properly with them at their max number. Otherwise one would still be paralyzed into not being able to pass reforms even 120 years later and deep into the Age of Absolutism. When you join the HRE, all your provinces get added and the emperor gets 10 IA. This is easier to do as the Emperor as you can add more HRE provinces without having to worry about maintaining relations with an AI Emperor who may be outraged at the aggressive expansion. In order to dismantle the HRE, it is helpful or even necessary to either ally with or vassalize as many of the Electors as possible. For Europa Universalis IV on the PC, GameFAQs has 378 cheat codes and secrets. Before the reform, each vassal's liberty desire reflects the combined strength of all vassals, in or out the HRE. You can add more provinces as you conquer but this is also done with all provinces all at once in the HRE screen instead for one by one. A Free City that gains a second province or leaves the HRE will lose their Free City status. The nation’s attitude toward the emperor also seems to affect the decision, and nations that are not able to reach the needed relations level don’t seem interested in joining either. The imperial reform ‘Erbkaisertum’ stops further elections, making the Emperorship hereditary, but the electors keep their status. Free Imperial Cities are one-province republics granted special favors by the Emperor. ", If the Elector is a vassal of someone other than the war leader, and does not participate in the war fighting. In particular, Republics are much more willing to become Free Cities than Monarchies or Theocracies. Revoke the Privilegia and Renovatio Imperii cause would-be conquerors to be at war with the whole HRE. If the emperor attacks a free city, it will suffer −3 stability. PUs didn't work all that well and the secondary titles often got deleted. The Holy Roman Empire interface is a small shield (with a picture of an Imperial eagle) on the bottom of the screen (only visible as long as the HRE exists). Electors no longer vote, though they retain Elector status. Press question mark to learn the rest of the keyboard shortcuts. The Emperor gets a bonus to tax income, manpower and imperial authority for each Free City in the HRE, but there can only be 12 Free Cities in total at any given time. Once you form the HRE with the final decision (Renovatio Imperii), you lose all the bonuses from previously enacted reforms, but gain the bonus 'Rome Reborn.' There are no more elections for Emperor. This page includes help on how to use the command, argument explanation and examples. The territory is considered unlawful if the owner does not have a core on it. Yes, there is. If the target accepts the request, they convert to the Emperor's state religion and one random province becomes converted automatically. Grant Free City status to nations in the HRE that only own one province. Passing this reform also changes the way that vassal liberty desire is calculated. However AI-controlled emperors do not actually demand unlawful territory from countries at war. Also the emperor will get a malus to demand more than one province from one nation so taking two provinces and returning one and keeping the other is another option. Europa Universalis 4: Emperor is the game’s 16th major content expansion, and the first one since December 2018 when Golden Century was released. It certainly looks daunting from the outside because it requires you to balance diplomacy, combat, and the instincts of a true world leader. The balance of power between the various Princes, Electors and the Emperor was always in flux, and imperial unity was further weakened by the Reformation. The last reform will consolidate all member states of the HRE into a true, unified nation, with the emperor becoming its ruler. eu4 add to hre . Princes who support the reform become vassals of the Emperor. Princes who do not support the reform will leave the Empire, receive −100 relations with the Emperor, and the Emperor gains temporary claims on the provinces that were in the Empire. XX Feed the label strip (1) over the swing arm (5) and the guide roller (2) to the printer. Notes and strategies for specific reforms, Emperor being called in wars against HRE members, Emperor demanding back non-cored HRE provinces, /Europa Universalis IV/common/static_modifiers/00_static_modifiers.txt, this number is calculated as IMPERIAL_AUTHORITY_FROM_PRINCES / HRE_PRINCE_AUTHORITY_THRESHOLD. Yes, there is. The Emperor gains a casus belli against nations that annexed a member state, with the goal to liberate the said prince. If an outside power conquers the target province, the emperor gains a claim on the province. The Electors are the nations that vote for the next Emperor. On the death or disqualification of the current Emperor, the Imperial Electors choose a replacement from within the Christian world, with the exact eligible denominations determined by the outcome of Religious Leagues. Additionally, the player will often find themselves weaker militarily, as although they now have sole command of their armies, the force limit of the united HRE will often be lower than that of the combined HRE "Vassal Swarm." Lithuania just joined HRE and added every province. Subject princes do not use diplomatic relation slots. AI is 50 times more likely to choose this option if one of the following is true: The owner of Holstein (1775) is a member of the HRE, AI is twice as likely to choose this option by default, AI is five times more likely to choose this option if its, Switzerland is in a defensive war together with the Emperor, Switzerland is in an offensive war together with the Emperor, The Netherlands is at war with the Emperor of the HRE, AI is 50 times more likely to choose this option if it is, AI is 100 times more likely to choose this option if it is, AI will never choose this option if it is, Declare war on a non-HRE ally of the HRE member you want to conquer and don't name the HRE member as a cobelligerent, Use Enforce Peace, Proclaim Guarantee or possibly Great Power intervention to join a war involving an HRE member, Get yourself or an ally attacked by an HRE member, Attack an HRE member at war with the Emperor, Attack when the Emperor is unlikely to heed the call to arms (depleted army and manpower, in other wars, you being strong, emperor's rival), Be stronger than the Emperor and just fight him (or possibly have him decline the call the arms because he's afraid of you), Vassalize militarily or diplomatically instead, Have an alliance and good relations with the Emperor (ideally at +100 improvement), Be in another war while you take and core the province. We will not recognize this self-appointed monarch. In Heir to the Throne they ca… It considered itself to be the spiritual successor state to the Roman Empire, even though throughout the majority of its existence it never directly controlled Papal Rome (and also despite, up to 1453, the continued existence of the Eastern Roman Empire and until the late 15th century of various Byzantine holdout states such as Trebizond, Theodoro, etc.). A Free City loses its status under any of these conditions: Unlawful territories are provinces that are a part of the HRE, but are owned by a Christian country that does not have a core on them. Expansions However, if the emperor becomes ineligible, or is annexed so his/her nation ceases to exist, a new emperor will be elected. The imperial authority growth modifier increases the gained imperial authority: If the Emperor has a female heir he can, under certain conditions (legitimacy >= 90, prestige >=1 and imperial authority >= 25), take the decision that in the future women can become empress. Emperors, once chosen, serve for life. Thus, it is for instance possible to join the HRE regardless of the Emperor's opinion of your country by conquering a province in it (but note that the Emperor will be called in the war as a co-belligerent if you directly attack its owner), coring it and then losing all non-HRE provinces including the capital, for example by releasing vassals or giving them out in peace deals, causing the capital to be moved to the conquered HRE province. If the player has managed to keep imperial territory out of non-imperial hands, expand the empire both in number of provinces and princes, and skillfully navigate the military and diplomatic trials, they may become the dominant nation in Europe or even the world. By default the player opposes them. In order to be dismantled the empire must have at least one elector. On the 'Imperial Mapmode' member provinces of the HRE are coloured in dark green, and the electors and emperor in lighter shades of green. A nation may add provinces to the HRE if the provinces are in Europe, border a HRE province via land connection or shared sea tile, and the nation 1) is the Emperor, or 2) is a member of the HRE and the Emperor has an opinion of it of at least 100, or 3) is a non-member of the HRE and the Emperor has an opinion of it of at least: For example, in 1444 Venice has 147 development. Ewiger Landfriede means this should not happen too often, but it's something to be aware of. After reading several times through this, I cannot understand what he means with this, so do you get IA if you add provinces to the empire? Its Francien vassal Nevers has 27 development; its Germanic personal unions Brabant, Holland and Flanders have 53, 45 and 34 development respectively. Meanwhile, the Emperor also loses the 0.2 and 1 Imperial authority for every Prince and Elector supporting the most supported outcome that was not taken. Joining will also cause the Emperor to gain 5 imperial authority. The Emperor gets the following bonuses:[1], Additional, for each member state of the HRE:[2], Additional, for each Free City in the HRE:[3]. AI emperors will assign nations they have good relations with, and that are the dominant religion in the empire. EU4 Cheats is a searchable list of all EU4 Console Commands for the lastest version on Steam (PC and Mac). Imperial authority is used to pass reforms within the Empire and perform certain Emperor actions. Try distributing gifts, royal marriages, alliances and other relation-improving maneuvers to members who oppose it, before implementing the reform. Dismantling the HRE will grant +100 prestige to the war leader, and remove the HRE interface altogether. Remove elector status from an elector at the expense of worsened relations with other electors and −10 Imperial Authority. No longer will north Italy do a shadow kingdom at game start. Is the capital of an Elector and has at least, If the Elector is independent and does not join the war, it is "independent. What happens largely is the elimination of most one province minor states and leads to an end game scenario of 8-18 mid-sized states instead of the original 50. Start as a non-Christian country, or convert to a non-Christian religion. These can be multiple wars. The player may need to disband a significant portion of their inherited military units. The Emperor gains 0.2 Imperial authority per prince supporting the outcome that was chosen, and 1 Imperial authority for every elector supporting that outcome.