Swashbuckler | Swashbuckler Daring Deeds | Archetypes. Derring-Do (Ex) (Advanced Class Guide pg. Torso or Wings: The target is staggered for 1 round. Saddle Tricks (Ex): The swashbuckler is as nimble in the saddle as she is in her own boots. Subtle Blade (Ex): While a swashbuckler has at least 1 panache point, she is immune to disarm, steal, and sunder combat maneuvers made against a light or one-handed piercing melee weapon she is wielding. This ability alters swashbuckler’s finesse. The amount of bleed damage dealt is equal to the swashbuckler’s Dexterity modifier (minimum 1). Performing this deed does not grant the swashbuckler a panache point. Instead of just complaining about the class, I thought my time would be better spent revising the swashbuckler into something I'd be more happy with. But that deed specifically states (at least on d20pfsrd): This deed's cost cannot be reduced by any ability or effect that reduces the number of panache points a deed costs. Creatures that are immune to critical hits are also immune to this effect. Swashbucklers spend panache points to accomplish deeds. She can do this after she makes the check but before the result is revealed. Evasive (Ex): While a swashbuckler has at least 1 panache point, she gains uncanny dodge (as the rogue class feature) with an effective rogue level equal to her swashbuckler level. A swashbuckler must be at least 9th level and possess the superior feint deed to select this deed. If a creature doesn’t have one of the listed body locations, that body part cannot be targeted. Starfinder Sunday, with Inner Core Themes and Plant Symbionts! Items held in a locked gauntlet cannot be chosen. Swashbuckler's edge allows them to take the 10 on acrobatics, climb, escape artist, fly, ride or swim, even when distracted or in danger. A swashbuckler must be at least 5th level to select this deed. 1.1 Class Skills; 2 Class Features. This cannot be combined with Extended Exertion. A swashbuckler must be at least 11th level and possess the derring-do deed to select this deed. A swashbuckler must be at least 5th level to select this deed. This is a death attack. Should a swashbuckler’s mount die, the swashbuckler may find another mount to serve him after 1 week of mourning. Derring-Do (Ex): At 1st level, a swashbuckler can spend 1 panache point when she makes an Acrobatics, Climb, Escape Artist, Fly, Ride, or Swim check to roll 1d6 and add the result to the check. Swashbuckler Speed, agility, and panache are the hallmarks of the swashbuckler. Items held in a locked gauntlet cannot be chosen. Bleeding Wound (Ex): When the swashbuckler hits a living creature with a light or one-handed piercing melee weapon attack, as a free action she can spend 1 panache point to have that attack deal additional bleed damage. Immovable Blade (Ex) : At 15th level, if a swallowtail blademaster has started and ended her previous turn in the same space, as a swift action, she can spend 1 panache point to negate any attempt to knock her prone or forcibly move her, including any attempts to do so through mind-affecting or teleportation spells and effects. Should a swashbuckler’s mount die, the swashbuckler may find another mount to serve him after 1 week of mourning. Swashbuckler. She can use this ability in conjunction with the derring-do deed. She can do this after she makes the check but before the result is revealed. Swashbuckler Initiative (Ex): While the swashbuckler has at least 1 panache point, if her hands are free and unrestrained and she has any single light or one-handed piercing melee weapon that isn’t hidden, she can draw that weapon as part of making an initiative check. Falcata Deeds (Ex) She can use this ability in conjunction with the derring-do deed. The magus can use that deed by using points from his arcane pool as the panache points required for that deed. By my estimation, the MW Chain Shirt took a point away from the Dex skills, then she got a total of 15 skill ranks from three levels in Swashbuckler, so she dropped three in Acrobatics, Intimidate, Perception, Sense Motive, and Stealth. Superior Feint (Ex): A swashbuckler with at least 1 panache point can, as a standard action, purposefully miss a creature she could make a melee attack against with a wielded light or one-handed piercing weapon. The amount of bonus feats, combined with regular feats, allow 15 feats by level 20. Derring-Do (Ex): At 1st level, a swashbuckler can spend 1 panache point when she makes an Acrobatics, Climb, Escape Artist, Fly, Ride, or Swim check to roll 1d6 and add the result to the check. This deed replaces the derring-do deed and one other 1st-level deed. Falcata swashbucklers are specialists in an aggressive, lightly armored fighting style that utilizes the falcata and buckler. The target must be in the bow's first range increment. At 1st level, and then again every 2 levels thereafter (up to 19th level), a swashbuckler learns how to perform a deed of incredible skill or take on a challenging dare. A swashbuckler must be at least 11th level to select this deed. A swashbuckler can choose to have multiple dares, but can only pick one to be active each time she reaches 0 panache points. The film is based on the story "The Scarlet Buccaneer," written by Paul Wheeler and adapted for the screen by Jeffrey Bloom.It was directed by James Goldstone and was rated PG.. Unless otherwise noted, a deed can be performed multiple successive times, as long as the swashbuckler has or spends the required number of panache points to perform the deed. A magus can take this arcana multiple times, each time gaining a new deed. A swashbuckler’s mount does not gain the share spells special ability. Creatures that are immune to sneak attacks are also immune to targeted strikes. In particular, did I do skills correctly? A swashbuckler must be at least 3rd level to select this deed. Deceptive Slash (Ex): At 1st level, a swallowtail blademaster can spend 1 panache point when she makes an attempt at a feint combat maneuver to roll 1d6 and add the result to the check.She can do this after she makes the roll, but before the result is revealed. Creatures that are immune to trip attacks are immune to this effect. This is just a skill check, but still seems ridiculous. Effects that kill the swashbuckler outright without dealing hit point damage are not affected by this ability. Combat Tactics (Ex): Choose one of your feats that has an available combat trick. This effect applies after similar effects that modify a weapon’s critical threat range. A swashbuckler must be at least 7th level to select this deed. Eyes: The target is blinded for 1 round. A swashbuckler must be at least 7th level to select this deed. General Feats 3rd. The level at which the swashbuckler would normally gain the new deed instead becomes a level requirement to select the deed. You regain 1 grit or panache point the first time you are more than 100 feet away from your closest enemy. Loyal Steed (Ex): A swashbuckler gains the service of a loyal and trusty steed to carry her into battle. First, the addition of swashbuckler styles allows the swashbuckler more choice in the types of weapons she add wield, other than simply “one-handed piercing melee weapon”. She can do this after she makes the check but before the result is revealed. Daring Patrol (Ex) … These are wither swashbuckler deeds or grit feats gained as bonus feats, ignoring all prerequisites. We think you'll have a much more enjoyable experience. You regain 1 grit or panache point when you succeed at a Reflex saving throw while using this dare. Deeds. Swashbucklers spend panache points to accomplish deeds. Obsidian Portal has a lot of really cool features that use JavaScript. Swashbuckler Weapon Training's attack/damage bonus increases by 1 at level 9, 13, and 17. In addition, the swashbuckler may spend a panache point to apply two (exertion) talents she possesses to the attack. The creature must succeed at a Fortitude saving throw (DC = 10 + 1/2 the swashbuckler’s level + the swashbuckler’s Dexterity modifier) or be stunned for 1 round. At 1st level, the swashbuckler gains the samurai’s resolve class feature, treating her swashbuckler level as her samurai level. Amateur Gunslinger: The swashbuckler gains Amateur Gunslinger as a bonus feat. She can kip-up as a swift action instead by spending 1 panache point. "Singular," he again muttered to himself, "if there be two who can do a deed of such derring-do!" Kip-Up (Ex): While the swashbuckler has at least 1 panache point, she can kip-up from prone as a move action without provoking an attack of opportunity. She can do this after she makes the check but before the result is revealed. Ears: The target is deafened for 1 round. While the swashbuckler has at least 1 panache point, she is treated as having the Mounted Combat feat. Derring-Do (Ex): At 1st level, a swashbuckler can spend 1 panache point when she makes an Acrobatics, Climb, Escape Artist, Fly, Ride, or Swim check to roll 1d6 and add the result to the check. A swashbuckler must be at least 15th level to select this deed. A swashbuckler must be at least 3rd level to select this deed. Desperate Evasion (Dare) (Ex): While this dare is active, you gain the evasion class feature. If the result of the d6 roll is a natural 6, she rolls another 1d6 and adds it to the check. Some of the swashbuckler's class features, as noted below, rely on her being no more than lightly armored and unencumbered. For some, honor is for fools compelled to keep up appearances by their fear of what others think. At 1st level, a falcata swashbuckler is proficient with falcatas and can treat a falcata as a one-handed piercing melee weapon for the purposes of the swashbuckler’s finesse as well as all feats and class abilities that refer to such a weapon. The highborn rake is an archetype of the swashbuckler class. A swashbuckler must be at least 5th level to select this deed. This movement is not a 5-foot step; it provokes attacks of opportunity from creatures other than the one who triggered this deed. This deed replaces the derring-do deed. When she does, the creature is denied its Dexterity bonus to AC until the start of the swashbuckler’s next turn. Creatures that are immune to sneak attacks are also immune to these types of bleed damage. At 1st level, a falcata swashbuckler is proficient with falcatas and can treat a falcata as a one-handed piercing melee weapon for the purposes of the swashbuckler’s finesse as well as all feats and class abilities that refer to such a weapon. Some deeds remain in effect while the swashbuckler has at least 1 panache point, but do not require expending panache to be maintained. The creature must be one that she is capable of riding and is suitable as a mount. Head: The target is confused for 1 round. Arms: The target drops one carried item of the swashbuckler’s choice, even if the item is wielded with two hands. Mythic Derring-Do The swashbuckler can use this ability without spending a point of panache a number of times per day equal to one-half her mythic tier (minimum 1). Swashbuckler’s Edge (Ex): While the swashbuckler has at least 1 panache point, she can take 10 on any Acrobatics, Athletics, Escape Artist, or Ride check, even while distracted or in immediate danger. In addition, a swashbuckler with this deed can spend 1 panache point to reroll an initiative check with a bonus equal to their Charisma modifier. Unless otherwise noted, a deed can be performed multiple successive times, as long as the swashbuckler has or spends the required number of panache points to perform the deed. Aegis of Empires 5: Race for Shataakh-Ulm (PFRPG) Recent Posts. At 1st level, a swashbuckler gains the benefits of her Weapon Finesse feat with all light or one-handed piercing melee weapons, and she can use her Charisma score in place of Intelligence as a prerequisite for combat feats. The swashbuckler can only perform this deed while wearing light or no armor, and while carrying no heavier than a light load. A swashbuckler must be at least 5th level to select this deed. Originally Posted Geddy2112 A swashbuckler dip gets you a bit more off the bat, but it is not worth it to slow down your magus casting and pool progression. Torso or Wings: The target is staggered for 1 round. Saddle Tricks (Ex): The swashbuckler is as nimble in the saddle as she is in her own boots. A swashbuckler must be at least 17th level to select this deed. If the attack succeeds, in addition to the attack’s normal damage, the target suffers one of the following effects based on the part of the body targeted. She can do this after she makes the check but before the result is revealed. A swashbuckler must be at least 3rd level to select this deed. A swashbuckler must be at least 11th level to select this deed. Superior Feint (Ex): A swashbuckler with at least 1 panache point can, as a standard action, purposefully miss a creature she could make a melee attack against with a wielded light or one-handed piercing weapon. Menacing Swordplay (Ex): While the swashbuckler has at least 1 panache point, when she hits an opponent with a light or one-handed piercing melee weapon, she can choose to use Intimidate to demoralize that opponent as a swift action instead of a standard action. She can kip-up as a swift action instead by spending 1 panache point. She can do this after she makes the check but before the result is revealed. At 1st level, a falcata swashbuckler is proficient with falcatas and can treat a falcata as a one-handed piercing melee weapon for the purposes of the swashbuckler’s finesse as well as all feats and class abilities that refer to such a weapon. Taking this dip allows Peter to add both his Wisdom and his Charisma to his panache pool, plus it gives him the ability to … In addition, the swashbuckler may spend a panache point to apply two (exertion) talents she possesses to the attack. 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